THE RUNAWAY
Lisa went through a breakup and with that she makes bad decisions.
A short production created within a team of University of Washington Bothell Student.
Writter: Kellen Diaz
Director: Daniel Goltapeh
Editor: Max Tan
University of Washington
Short production
"THE RUNAWAY"

Importance of clap sound
Learning Logs
Throughout this production class, I learn a lot of fundamental skills when it comes to filming an actual production content.
For example:
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Hand Claps
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Speed
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Things in frame
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Lighting
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Microphone
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Camera Angles
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Illusion
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Script Writing
Essential takeaways as an editor:
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Hand Claps was one of the most helpful thing when it comes to merging audio in the editor as it creates a spike in the audio mixer which allows me to merge the recorder audio with the camera audio.
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The Manipulation of Camera Angles was definitely something I learned. In the video, Lisa looks like she was driving but in actual fact she was in the passenger seat where the trick was to flip the footage into the driver side where audience would think she is actually driving. Due to the danger of driving and acting, our team had to figure out how to make this as real as possible.
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Learning how to create illusion where it seem like the Lisa is driving really fast. In actual fact, the audio played a huge role and also the lights outside the window. Lighting outside were just the crew running with lights where it make it seem like cars driving by.



Joining spikes between camera audio & recorder audio
The manipulation of camera angles & the power of editing

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University of Washington
Interactive Media Design
Class OF 2018
The Block Project was brought by FacingHomelessness Seattle, where they focus on providing a small trailer for homeless at any volunteer backyard. During this quarter, my team and I were instructed to do a community-based learning, and research, where we had to produce a promotional video for them to allow people to understand their purpose, goals, and commitment towards this project as Seattle has one of the highest homeless population.
BACKGROUND
BACKGROUND
This game was created in Unity and at end of it, we had to create a trailer to present this game. The idea behind this was to provide it with as much hype as possible. I personally felt that a trailer is a window of opportunity to capture people's attention. Therefore, I carefully selected the BGM to provide this exciting feeling and previewed the most eye catching moments in the game.